Search found 333 matches

by TVR
Tue Dec 23, 2014 4:25 am
Forum: Shipyards
Topic: I think I broke something.
Replies: 4
Views: 2671

Re: I think I broke something.

<Events> <OnDamageArmor> (sysCreateWeaponFire &vtTestGunBlast; gSource (objGetPos gSource) (sysVectorAngle objVel) (sysVectorSpeed objVel) Nil ) </OnDamageArmor> </Events> (sysCreateWeaponFire) returns a shotObject, which is a number in the 1000000's magnitude. <OnDamageArmor> interprets that numbe...
by TVR
Thu Dec 18, 2014 6:35 am
Forum: Shipyards
Topic: polaris 2
Replies: 9
Views: 6187

Re: polaris 2

Will take a look at this, Cyrus, can you tell me what you need?
by TVR
Thu Dec 18, 2014 6:17 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 131701

Re: Homeworld-style Adventure Study MKII

@Autohummer Welcome aboard! The 2nd MS Team: RPC - Coding TVR - Coding FourFire - Design and playtesting StealthX - Graphics Autohummer Our project files so far: http://www.fileconvoy.com/dfl.php?id=g85c78de36decbd3d99959870124eab35a26519fcb Just select the Mothership POC at the ship select screen. ...
by TVR
Wed Dec 03, 2014 2:00 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 131701

Re: Homeworld-style Adventure Study MKII

wb Autohummer Will be preparing your download, interested in joining onto the project? Just finished adding Hanger Bay support, the mothership can now launch and retrieve ships. Added Scramble Fighters and Return to Mothership to the Domina Powers menu, since it's more accessible than a dockscreen. ...
by TVR
Sun Nov 02, 2014 3:17 am
Forum: Mod Announcements
Topic: Galactic Omni Device (G.O.D.) Mod 2.0
Replies: 5
Views: 9874

Galactic Omni Device (G.O.D.) Mod 2.0

Have you ever wondered whether a Ranx Dreadnaught, Corporate Cruiser, Aquila or Deimos would win in a fight? Have you ever wanted to test out a fancy new item without having to type in a UNID, or worse, start a new game each time? Did you ever wish it were possible to travel instantly to St. Katheri...
by TVR
Sat Oct 11, 2014 9:07 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 131701

Re: Homeworld-style Adventure Study MKII

New version: http://forums.kronosaur.com/download/file.php?mode=view&id=831&sid=36c2bc9d8d2d709cd22575d059e7a35c 2014/10/09 -Added PSD support (Linked weapons, ship changing, etc.) -Added fighter manufacturing (Currently 1000 RUs for a Xenophobe Fighter, the PSD cheat menu has been repurposed for th...
by TVR
Sun Sep 28, 2014 9:25 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 714797

Re: Transcendence Picture thread

Some 2D work on new shield and armor level HUDs:

Image

In-game:

Image

Currently only used as part of the Succession, but soon to be available as a standalone mod.
by TVR
Sun Sep 28, 2014 6:55 pm
Forum: Commonwealth
Topic: North Atlantic Union Station
Replies: 5
Views: 3958

Re: North Atlantic Union Station

It would be cool if toroidal stations were animated to slowly rotate. With a few animation frames, this could be the feature that takes full advantage of symmetric, uniformly-colored stations like this one and makes them visually appealing.
by TVR
Sun Sep 28, 2014 6:49 pm
Forum: Commonwealth
Topic: The 7th Transcendence Succession game
Replies: 76
Views: 66228

Re: The 7th Transcendence Succession game

Turn 8 (Take 3) up: http://xelerus.de/index.php?s=mod&id=1451

Along with a reuploaded version of the modpack: https://www.fileconvoy.com/dfl.php?id=g ... d0cdf54956

Moved Toskin to a later turn - Turn 9 is open again.
by TVR
Sun Sep 21, 2014 4:51 am
Forum: Commonwealth
Topic: The 7th Transcendence Succession game
Replies: 76
Views: 66228

Re: The 7th Transcendence Succession game

@PM Each time before you save, could you copy and log the F2 stats? Contained would be shots fired and ships and stations destroyed. A debug log would be very helpful as well, but we are playing in non-debug mode, so one won't be available. If Tshark's turn is getting too repetitive, I could substit...
by TVR
Tue Sep 16, 2014 1:42 am
Forum: Shipyards
Topic: Show image in a custompicker list?
Replies: 2
Views: 2168

Re: Show image in a custompicker list?

[picture] is an imageDesc. (resCreateImageDesc imageUNID x y width height) -> imageDesc Example (courtesy of PM): <DockScreen UNID="&dsChooseItemCategory;" type= "customPicker" backgroundID= "&rsItemListScreen;" nestedScreen= "true" > <List> (list (list "List entry name here" (resCreateImageDesc &rs...
by TVR
Sun Sep 14, 2014 2:47 am
Forum: Shipyards
Topic: testing savegame limits
Replies: 1
Views: 1709

Re: testing savegame limits

It's likely the only on-screen limit to number of spaceObjects is the 32-bit integer limit, but the save file limit may be different.
by TVR
Sun Sep 14, 2014 2:43 am
Forum: Bug Reports & Tech Support
Topic: [1.3] Kills by player after death do not count toward score.
Replies: 5
Views: 3842

Re: [1.3] Kills by player after death do not count toward sc

This bug is reasonably tolerable - the exploit potential is very low compared to the double crate bomb.
by TVR
Sun Sep 14, 2014 2:40 am
Forum: Commonwealth
Topic: The 7th Transcendence Succession game
Replies: 76
Views: 66228

Re: The 7th Transcendence Succession game

@PM

Heh, always finding new tricks?

Try out the Ansible installed on the Wyvera, it has some interesting features.
by TVR
Sun Sep 14, 2014 2:36 am
Forum: Shipyards
Topic: How do I apply a filter to the Tinker's custom work screen?
Replies: 3
Views: 2361

Re: How do I apply a filter to the Tinker's custom work scre

Here is an undocumented feature of (scrSetListFilter) that will be very useful: (scrSetListFilter gScreen (lambda (theItem) ;; Show theItem if it is an ICX-type device (if (eq (itmGetCategory theItem) 8) ;; <- This condition can be anything, eg check if theItem is in another list, or can be installe...