would these qualify?
car (already done from other project)
flashlight
barstool
file cabinet
coffee maker
trash can
boat (dinghy?)
Search found 673 matches
- Thu Nov 22, 2007 3:31 am
- Forum: Closed bug reports
- Topic: Glitch in exploding stations mod
- Replies: 4
- Views: 3269
I'm fairly certain the <ondestroy> tag that causes stations to explode when they are shot to death was included in super freighters, when they went through the gate the game counts them dead and they blow up like the mod was intended to make stations do. as suggested just delete the <ondestroy> tag ...
- Thu Nov 22, 2007 3:23 am
- Forum: Ideas & Suggestions
- Topic: Question: Mouse
- Replies: 11
- Views: 5476
Love that idea. But I don't think you could do that with a mod. Anyone up to the challenge? :D Which idea specifically are you referring to? if it's changing text/name that appears, check the mod i put a few posts up, it lets you rename the beacon to whatever, and very similar code could change the...
- Wed Nov 21, 2007 11:03 pm
- Forum: Commonwealth
- Topic: CSC Mission: Escort Convoy. Am I missing something?
- Replies: 8
- Views: 5710
Q, break and attack: they will hang with you until they see enemies(about your target range), then they fly after them without you... if you did that and they STILL get in your way, drop a crate on a planet or big asteroid and order them to attack it so you can do your mission in peace... Okay... n...
- Sun Nov 18, 2007 5:26 pm
- Forum: Ideas & Suggestions
- Topic: Question: Mouse
- Replies: 11
- Views: 5476
Little tiny beacon things... should i make them? i have a rename objects dockscreen waiting for a use... EDIT: i finished the mod before a reply, 10 credit beacons that can be dropped, renamed, and recovered, but also destroyed. EDIT2: this topic was not for mods, but now since beacons are done it c...
- Sun Nov 18, 2007 4:31 am
- Forum: Ideas & Suggestions
- Topic: Question: Mouse
- Replies: 11
- Views: 5476
- Sat Nov 17, 2007 10:47 pm
- Forum: Commonwealth
- Topic: CSC Mission: Escort Convoy. Am I missing something?
- Replies: 8
- Views: 5710
Q, break and attack: they will hang with you until they see enemies(about your target range), then they fly after them without you... if you did that and they STILL get in your way, drop a crate on a planet or big asteroid and order them to attack it so you can do your mission in peace... Okay... no...
- Sat Nov 17, 2007 7:33 pm
- Forum: Closed bug reports
- Topic: Luminous drones defenseless against particle weapons?
- Replies: 14
- Views: 8464
- Sat Nov 17, 2007 7:16 pm
- Forum: Closed bug reports
- Topic: Luminous drones defenseless against particle weapons?
- Replies: 14
- Views: 8464
- Sat Nov 17, 2007 2:59 am
- Forum: Closed bug reports
- Topic: Luminous drones defenseless against particle weapons?
- Replies: 14
- Views: 8464
something between .95 and .98c broke the code, if you could post the <Events> tag in the luminous drone(of .95) it could be used to replace the events tag in the current version through extension and "fix" the bug by restoring it to an older state that still works. the <GlobalData> tag in the lumino...
- Fri Nov 16, 2007 4:20 am
- Forum: Closed bug reports
- Topic: Luminous drones defenseless against particle weapons?
- Replies: 14
- Views: 8464
- Mon Nov 12, 2007 11:43 pm
- Forum: Shipyards
- Topic: Animated ships ?
- Replies: 2
- Views: 2390
yes it is! check the old mods on Xelerus for an example, i believe it is called Animated UFO i'll have the link in a few minutes
EDIT: http://xelerus.unrealcrystal.com/oldmods/ Animated UFO
EDIT: http://xelerus.unrealcrystal.com/oldmods/ Animated UFO
- Sat Nov 10, 2007 12:47 am
- Forum: Ideas & Suggestions
- Topic: unique stations
- Replies: 12
- Views: 6371
the following code was posted by Red Pig on the UTF Red Pig Posted: May 9 2006, 04:44 AM <Action name="Buy items" imageID="&rsItemListScreen;" imageIndex="1" default="1" key="B"> (block Nil (setq gPrevScreen "Main") (setq gMargin (random 5 15))<--- (setq gShowCriteria "*NU -Illegal;") (scrShowScreen...