Search found 153 matches

by Dalva
Tue Mar 10, 2009 10:47 am
Forum: The Drawing Board
Topic: Various Projects Brainstorming
Replies: 8
Views: 5528

whoa i just found a new website containing star trek technologies reference the link: http://www.starshipdatalink.net/ cool huh? :D some cool reference i found: http://www.starshipdatalink.net/operations/images/warp2.jpg http://www.starshipdatalink.net/operations/images/warp1.jpg http://www.starship...
by Dalva
Tue Mar 10, 2009 9:49 am
Forum: Off-Topic
Topic: Roleplay try 2
Replies: 38
Views: 17993

"good luck schilcote. i will go back to my ship to patrol around, maybe tjat alien will attack us again" dalva said. then he come back to his NCC-1724 and start patrolling around.
by Dalva
Tue Mar 10, 2009 9:46 am
Forum: Mod Announcements
Topic: NCC-1701E Sovereign Class Playership
Replies: 66
Views: 37507

I will update the mod to v1.20 around the end of this week 8)

update log:
- added Warp Drive Exhaust effect
by Dalva
Tue Mar 10, 2009 9:16 am
Forum: Shipyards
Topic: Very Simple Mod Request
Replies: 13
Views: 7216

i use AutoHotKey for changing the controls, with a batch file to automatically start it with the game and close it when i am done. ME TOO :D :D i did exactly the same, i make a batch file to run the hotkey and the game simultaneously. maybe the only difference is that i convert it to exe after fini...
by Dalva
Sat Mar 07, 2009 6:17 am
Forum: Mod Announcements
Topic: NCC-1701E Sovereign Class Playership
Replies: 66
Views: 37507

Cygnus.X1 wrote:I take it back
what you mean :?

yeah i got the image from googling
by Dalva
Fri Mar 06, 2009 9:45 am
Forum: Off-Topic
Topic: Roleplay try 2
Replies: 38
Views: 17993

"phew, that's intense heat. i still feel it even inside my protective suit" said Dalva inside his Ready Room, just beside the NCC-1724 Bridge. then after resting he came back to the Bridge, then using his CC he said to schilcote: "your ship's at good condition again? and, actually where we're going?"
by Dalva
Fri Mar 06, 2009 9:27 am
Forum: Commonwealth
Topic: Moderator added to Commonwealth Forum
Replies: 13
Views: 7432

GambitDash wrote:Didn't you know that that is the goal of all administrators: to eventually have no users messing up their systems? :)
yes i know that.
alterecco wrote:In that case:

May your rule be iron-fisted, brutal and short
LOL :D
by Dalva
Fri Mar 06, 2009 9:12 am
Forum: Mod Announcements
Topic: NCC-1701E Sovereign Class Playership
Replies: 66
Views: 37507

ok i already upload v1.10

the list of updates:

- fixed torpedo launcher power
- fixed torpedo launcher heading
- fixed torpedo launcher description
- resources placed in subfolder to make it neat
by Dalva
Thu Mar 05, 2009 1:35 pm
Forum: Off-Topic
Topic: Roleplay try 2
Replies: 38
Views: 17993

"go to Rocinante immideately" said Dalva. a navigation officer replies "roger that." then the NCC-1724 accelerates to the crippled Rocinante. "try our SRTD (short range teleported device) to connect with Rocinante" said dalva. "Rocinante's SRTD frecuency is scrambled. maybe because of the explosion"...
by Dalva
Thu Mar 05, 2009 1:20 pm
Forum: Mod Announcements
Topic: NCC-1701E Sovereign Class Playership
Replies: 66
Views: 37507

The ship seems a little bit big. i think it's that big if it's compared to another original transcendence ships The text for the Torp Launcher slightly overflows into the next row. it's not on my PC. maybe will fix it later The torpedo's launch origin is slightly offset to the left. I don't know if...
by Dalva
Thu Mar 05, 2009 11:45 am
Forum: Mod Announcements
Topic: NCC-1701E Sovereign Class Playership
Replies: 66
Views: 37507

OK. script and fixes are DONE... uploading update now... 8) the list of updates: - Graphical shake of the NCC-1701E is now null - New Torpedo launcher from Cygnus.X1 basic concept - New Torpedo launcher sound - New startscreen ship image - Reduced cargo load so it will not feels like godship - Reduc...
by Dalva
Thu Mar 05, 2009 10:59 am
Forum: Mod Announcements
Topic: NCC-1701E Sovereign Class Playership
Replies: 66
Views: 37507

oh cancel it i already make it debugged :D :D
i'm really HAPPY :D i can make it debugged by myself

it is caused by a miscopied line of Cygnus.x1 torpedo launcher
by Dalva
Thu Mar 05, 2009 10:21 am
Forum: Mod Announcements
Topic: NCC-1701E Sovereign Class Playership
Replies: 66
Views: 37507

i test the updated mod and it shows this error: Invalid UNID: 0 [does not match extension UNID or override base type] what it means? i already double check the UNID and there's no repetition, i even test it on a fresh transcendence but still dont work can someone help me? EDIT: there's must to be so...
by Dalva
Thu Mar 05, 2009 9:08 am
Forum: Commonwealth
Topic: Moderator added to Commonwealth Forum
Replies: 13
Views: 7432

evilbob wrote:congratulations. May your rule be iron-fisted and brutal.
i dont think an admin should be "Brutal" :wink: it will be too scary for someone to post then making this forum less "populated" :wink:
by Dalva
Thu Mar 05, 2009 9:07 am
Forum: Mod Announcements
Topic: NCC-1701E Sovereign Class Playership
Replies: 66
Views: 37507

and I'd suggest using a very short loop of the phaser sound, they have to fire at such a rapid rate to look even somewhat right that any sound made for it is going to be triggered consecutively a lot. Your original phaser wav lasted about 2 seconds before I switched it to a vanilla laser cannon sou...