Search found 11 matches
- Tue Sep 09, 2008 8:33 pm
- Forum: Community Discussions
- Topic: Official Transcendence Wiki
- Replies: 43
- Views: 38180
Is George the administrator of the wiki? If not, I will probably not help you, for malicious (or at least disrespectful) use of the name of the property of his own. Has to be with George's approval and knowledge, as stated above the wiki is being hosted on the Neurohack URL. I have registered, only...
- Sat Sep 06, 2008 7:20 am
- Forum: Mod Announcements
- Topic: Adventure Topology Accelerator
- Replies: 32
- Views: 20846
- Sat Sep 06, 2008 5:33 am
- Forum: Mod Announcements
- Topic: Adventure Topology Accelerator
- Replies: 32
- Views: 20846
Wow but i gotta say that I am very jealous of your skill and if I were a shallow bigotted "no talent @$$ clown" well Peri, can I call you Peri, does it matter?, I would probably put down your work too. I like what you do but you don't have to be like the grateful dead and keep playing until your las...
- Thu Sep 04, 2008 8:28 pm
- Forum: Commonwealth
- Topic: Transwiki??
- Replies: 12
- Views: 7952
- Thu Sep 04, 2008 2:20 pm
- Forum: Commonwealth
- Topic: Transwiki??
- Replies: 12
- Views: 7952
- Thu Sep 04, 2008 4:53 am
- Forum: Commonwealth
- Topic: Transwiki??
- Replies: 12
- Views: 7952
Transwiki??
I have been going through the massive amounts of data that the modders have compiled and this place needs a wiki. I don't normally do this kind of thing, you know make suggestions and display strong opinions about things that I think could be different/better, on forum boards. But the search engine ...
- Wed Sep 03, 2008 11:06 pm
- Forum: Mod Announcements
- Topic: Adventure Topology Accelerator
- Replies: 32
- Views: 20846
65 downloads and 3 thank-yous (or close enough)? :roll: You know, it's really rather discouraging. A lot of the mods I make extend the game with tools- mapping & notes & flagging, global calendar, easy gate placement for topologies- these don't just add a set of new overpowered weapons to the game-...
- Sat Jul 19, 2008 7:13 pm
- Forum: Modding Reference
- Topic: F50's Modding tutorial
- Replies: 32
- Views: 34437
News from the front: My extension is fixed my stations are spawning and as I need them too. examining the systems definitions closely I was able to add enough attributes to force my system to spawn more often than any other and that helped me tweak everything since I could see my station and her min...
- Sat Jul 19, 2008 4:09 am
- Forum: Modding Reference
- Topic: F50's Modding tutorial
- Replies: 32
- Views: 34437
Thank you for the response. I will work in what you described, in fine detail i might add. I am highly experienced in HTML & XML, and a D&D nut from way back. I travel for my work alot, I work in IT, and this game is simply fun. When I started looking at the code I began to understand it very well. ...
- Sat Jul 19, 2008 3:14 am
- Forum: Modding Reference
- Topic: F50's Modding tutorial
- Replies: 32
- Views: 34437
I copy the Charon Pirate cache into my extension edit it so it title is something else. I set frequency to common for 4 systems and the problem I have is I haven't run in to any of them?? When I dock they should have a different name, I know this because I have extracted all the XML and editted the ...
- Sat Jul 19, 2008 1:30 am
- Forum: Modding Reference
- Topic: F50's Modding tutorial
- Replies: 32
- Views: 34437