Search found 13 matches

by Faust
Tue Sep 02, 2008 4:14 am
Forum: The Drawing Board
Topic: Sebenkia Shipyards (mods & New graphics!)
Replies: 62
Views: 31816

Iremember when I tried to make a gatling ICX. the diference is yours probably works.

sigh...
by Faust
Sun Aug 31, 2008 11:06 pm
Forum: Shipyards
Topic: Dumb question.
Replies: 1
Views: 1540

Dumb question.

How do I decompile transcendence using transdata? I did it a while ago, and now I can't remember how.
by Faust
Tue Jun 10, 2008 3:18 pm
Forum: Commonwealth
Topic: 0.99 is out!
Replies: 6
Views: 5286

:wink:
I see what you did there.
by Faust
Thu Jun 05, 2008 3:29 pm
Forum: The Drawing Board
Topic: Alcurean Paper Fleet
Replies: 40
Views: 41381

the style kind of reminds me of battleship forever.
by Faust
Fri May 30, 2008 3:18 pm
Forum: Beginner's Luck
Topic: Curious Queries
Replies: 1
Views: 2919

Curious Queries

how much do you have to spend in order talk to the black market station boss?
by Faust
Thu May 22, 2008 3:51 pm
Forum: Commonwealth
Topic: 98c
Replies: 15
Views: 8814

Also, if you have a backup utility, it can consume more resources than limewire, at around 25K of ram. Lacie backup confirms 35k for me. be sure to pickup a copy of ccleander. it works like disk cleanup, only better.
by Faust
Tue Apr 01, 2008 4:44 pm
Forum: Ideas & Suggestions
Topic: non standard modding
Replies: 2
Views: 1962

Remappable keys. a graphics based .exe editor where you enter the numbers and it formats it for you.. new graphics for inventory items, so plasma weapons no longer look the same as cannons (can be modded normally, but I have Neither the art or programming skills to do so). new weapon effects, hitsca...
by Faust
Fri Mar 14, 2008 4:19 pm
Forum: Commonwealth
Topic: That Dern'd Defected Auton!
Replies: 17
Views: 10558

First time I got one, I immediately ran to the nearist friendly base. I couldn't figure out why my friends weren't killing it.
by Faust
Wed Mar 12, 2008 4:32 pm
Forum: Shipyards
Topic: Missiles?
Replies: 8
Views: 4158

can I add multuple entries to the target field?
by Faust
Wed Mar 12, 2008 4:15 pm
Forum: Shipyards
Topic: Random Equipment Version 2!
Replies: 37
Views: 15112

yep. i had them both on. played some more last night. those two poor himals never got off a shot. It wasn't a solon, because I killed them with my only availible weapon, a purble fastfire laser. also, Periculi, I cannot send you thee file, as I cannot contact you outside the forum.
by Faust
Tue Mar 11, 2008 5:00 pm
Forum: Shipyards
Topic: Random Equipment Version 2!
Replies: 37
Views: 15112

on testing I found the following things: 1: in killing 37 ships, only 6 left wreckage 2: very stiff early game, the enemy has better weapons and in some cases better shields than you 3:the variation makes the game oh so much more fun 4: when used in conjunction with the weapon mod, I had 3 Homal fig...
by Faust
Tue Mar 11, 2008 4:13 pm
Forum: Shipyards
Topic: Missiles?
Replies: 8
Views: 4158

How do i mod it so the Icx will target all weapons of enemy origin?

I would, of course be changeing it to a kinetic weapon, similar to the phalaynx system on modren ships.
by Faust
Wed Dec 26, 2007 8:15 pm
Forum: Shipyards
Topic: Shipyards
Replies: 39
Views: 18122

Idea: why not make a "tow" item? when you kill a ship, you can tow it back to a major station, then if you have enough armor & cash to repair "critical systems" you can transfer ships, and leave your old one in the station, or outside of it like a wreck?