Search found 669 matches
- Sun Jul 14, 2019 8:12 pm
- Forum: Announcements
- Topic: 1.8 Release
- Replies: 27
- Views: 147794
Re: 1.8 Release
Hi everyone! I'm a long time player, I'm talking like before Dominia missions and when the strongest ship in the arena was a Tripoli. I did my annual playthrough, and I'm loving the new changes. I'm making this post because of a minor inconvenience I found while playing. I upgraded to one of the new...
- Sat Jul 09, 2011 3:52 am
- Forum: Announcements
- Topic: 1.06a
- Replies: 35
- Views: 28825
Re: 1.06a
------------------------- 07/08/2011 22:50:47 Start logging session 07/08/2011 22:50:47 Transcendence 1.06 07/08/2011 22:50:55 Loaded game file version: 1000600 07/08/2011 23:22:53 Loaded game file version: 1000600 07/08/2011 23:34:17 Loaded game file version: 1000600 07/08/2011 23:34:30 Loaded game...
- Fri Jan 22, 2010 3:52 am
- Forum: Commonwealth
- Topic: Earth
- Replies: 15
- Views: 8491
- Wed Dec 30, 2009 8:36 pm
- Forum: Beginner's Luck
- Topic: Beginner Armors
- Replies: 24
- Views: 11883
oh....REALLY?!? =D i found 2 plates. TWO WHOLE PLATES. at an adventurer outfitters. =3 still waiting on the other two. as a side note, worldship plating should have more hp. YEs, they are pretty much invincible to damage... but think about it this way. a worldship is like a PLANET. and each plate ri...
- Tue Dec 29, 2009 10:51 pm
- Forum: Closed bug reports
- Topic: Ship devices remaining unknown
- Replies: 3
- Views: 3404
- Mon Dec 28, 2009 11:16 pm
- Forum: Ideas & Suggestions
- Topic: Intro screen
- Replies: 4
- Views: 2591
- Mon Dec 28, 2009 11:13 pm
- Forum: Closed bug reports
- Topic: Ship devices remaining unknown
- Replies: 3
- Views: 3404
Ship devices remaining unknown
I installed these starship devices, but even after they are installed, they remain "aurous ship devices" or something. If i have a laser collimator (as an example), do i have to fire a laser to find out that is a laser collimator? only the jumpdrive so far resolves to become "transspace jumpdrive".
- Mon Dec 28, 2009 10:49 pm
- Forum: Closed bug reports
- Topic: gems of despair crashing the game
- Replies: 9
- Views: 5640
- Mon Dec 28, 2009 10:48 pm
- Forum: Ideas & Suggestions
- Topic: Intro screen
- Replies: 4
- Views: 2591
Intro screen
In the intro screen, where we select our ships... can we make the "device slot" descriptor more specific? i mean, according to the start screen, there's 7 slots of expansion for the freighter, but only one for weapon...but since the freighter can have 2 weapons, i'm assuming that each ship has one w...
- Sun Dec 27, 2009 1:34 am
- Forum: Commonwealth
- Topic: FIRST RUNTHROUGH EVER~! (spoilers!)
- Replies: 3
- Views: 2807
FIRST RUNTHROUGH EVER~! (spoilers!)
woot! i've finally pushed through! i must say, george. i was...quite surprised. =P the command ship was fine and all. but when the sentinels popped out... O_O T-T Also, PTERAVORES. >< kill the hive and you only make it worse. T-T oh, and there were some "glitches"...although they weren't gamebreakin...
- Wed Dec 23, 2009 1:51 am
- Forum: Closed bug reports
- Topic: gems of despair crashing the game
- Replies: 9
- Views: 5640
- Tue Dec 22, 2009 8:56 pm
- Forum: Closed bug reports
- Topic: gems of despair crashing the game
- Replies: 9
- Views: 5640
12/22/2009 11:02:19 Start logging session 12/22/2009 11:02:20 Transcendence 1.0 RC3 12/22/2009 12:11:50 Exception in objGateTo; arg = (gSource "Elysium" "Start" 36870) 12/22/2009 12:12:04 -------------------------------------------------------------------------------- 12/22/2009 12:12:04 Start loggi...
- Tue Dec 22, 2009 5:27 pm
- Forum: Closed bug reports
- Topic: gems of despair crashing the game
- Replies: 9
- Views: 5640
gems of despair crashing the game
so i'm playing as a wolfen on RC3...(hi, i'm back=P) and pretty far into the game; found a fusionfire in a ranx i killed with my ferian plasma cannon...and i want to get it installed by a CSC several systems back. so i gem it, and this pops up: http://i822.photobucket.com/albums/zz146/goatnotsheep/T...
- Mon May 05, 2008 11:42 pm
- Forum: Ideas & Suggestions
- Topic: Military fortess
- Replies: 2
- Views: 2284
Military fortess
Just a minor think i noticed when i got back to Transcendence...it seems the commonwealth fortress is able to remove my illegal smugglers cargo hold even though if it wasn't installed they would confiscate it. Isn't that...kind of strange? Or is the people who confiscate stuff seriously slacking off?
- Wed Nov 07, 2007 9:57 pm
- Forum: Off-Topic
- Topic: ancient transcendence players
- Replies: 9
- Views: 6748