I just realized that what George wants is essentially the custom campaign feature from Neverwinter Nights, where only the basic gameplay engine is consistent between all campaigns.
The difference is that we can't import/export our player characters between campaigns.
Search found 4 matches
- Fri Aug 05, 2011 6:24 pm
- Forum: Shipyards
- Topic: Adventures and modules
- Replies: 16
- Views: 7794
- Wed Aug 03, 2011 9:01 pm
- Forum: Shipyards
- Topic: Adventures and modules
- Replies: 16
- Views: 7794
Re: Adventures and modules
So, by that logic, any adventure that doesn't use Domina powers would never let the player receive the "Never invoked powers of Domina", right? Because it would be incredibly easy to maintain if one did not have any Domina powers to begin with. Also, I was wondering if, in a future release, there wo...
- Mon Aug 01, 2011 5:55 pm
- Forum: Ideas & Suggestions
- Topic: Endless Mode
- Replies: 6
- Views: 3889
Endless Mode
I thought about how Transcendence would work as a sandbox game, and I came to the conclusion that Transcendence should have an Endless mode after the main game is finished. Possible features of Endless mode: Accessible after winning the main game If starting from last game won, starts the player wit...
- Mon Aug 01, 2011 5:30 pm
- Forum: Beta Bug Reports
- Topic: "Destroy Charon Stronghold" completed by freighter docking
- Replies: 1
- Views: 1811
"Destroy Charon Stronghold" completed by freighter docking
In v1.06a, when you get the mission to destroy the main Charon Pirate Stronghold from Korolov shipping, you can receive the "Mission Complete" message without actually destroying the station by having the last freighter you escorted randomly complete a normal shipping run with an AI escort. This is ...