Search found 4 matches

by Nomad Hellfist
Fri Aug 05, 2011 6:24 pm
Forum: Shipyards
Topic: Adventures and modules
Replies: 16
Views: 7794

Re: Adventures and modules

I just realized that what George wants is essentially the custom campaign feature from Neverwinter Nights, where only the basic gameplay engine is consistent between all campaigns.
The difference is that we can't import/export our player characters between campaigns.
by Nomad Hellfist
Wed Aug 03, 2011 9:01 pm
Forum: Shipyards
Topic: Adventures and modules
Replies: 16
Views: 7794

Re: Adventures and modules

So, by that logic, any adventure that doesn't use Domina powers would never let the player receive the "Never invoked powers of Domina", right? Because it would be incredibly easy to maintain if one did not have any Domina powers to begin with. Also, I was wondering if, in a future release, there wo...
by Nomad Hellfist
Mon Aug 01, 2011 5:55 pm
Forum: Ideas & Suggestions
Topic: Endless Mode
Replies: 6
Views: 3889

Endless Mode

I thought about how Transcendence would work as a sandbox game, and I came to the conclusion that Transcendence should have an Endless mode after the main game is finished. Possible features of Endless mode: Accessible after winning the main game If starting from last game won, starts the player wit...
by Nomad Hellfist
Mon Aug 01, 2011 5:30 pm
Forum: Beta Bug Reports
Topic: "Destroy Charon Stronghold" completed by freighter docking
Replies: 1
Views: 1811

"Destroy Charon Stronghold" completed by freighter docking

In v1.06a, when you get the mission to destroy the main Charon Pirate Stronghold from Korolov shipping, you can receive the "Mission Complete" message without actually destroying the station by having the last freighter you escorted randomly complete a normal shipping run with an AI escort. This is ...