Search found 21 matches
- Thu Aug 11, 2011 7:41 am
- Forum: Ideas & Suggestions
- Topic: What do YOU want in 1.07?
- Replies: 88
- Views: 36810
Re: What do YOU want in 1.07?
Did anyone hear about Mount&Blade? There are a couple of useful ideas about sandbox-style gameplay, especially the economic and trade system.
- Tue Jul 26, 2011 4:18 pm
- Forum: Ideas & Suggestions
- Topic: Stopping mods from descending in chaos
- Replies: 15
- Views: 6638
Re: Stopping mods from descending in chaos
I didn't see many mods conforming to this standard.Yama wrote:There are already standards in place covering this.
- Sun Jul 24, 2011 5:49 pm
- Forum: Ideas & Suggestions
- Topic: Stopping mods from descending in chaos
- Replies: 15
- Views: 6638
Re: Stopping mods from descending in chaos
Wow, does the game search recursively for the XMLs? how deep?
- Sun Jul 24, 2011 5:48 pm
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 123408
Re: [MOD] Dynamic Systems V3
Could the respawn rate be reduced a little? It can get frustrating that if you are not looking for a few seconds, all the stations are suddenly rebuilt. I would like to do an escort mission to a specific place, carefully and time consumingly destroy a strong and dangerous station in the way, hurry t...
- Sun Jul 24, 2011 12:25 pm
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 123408
Re: [MOD] Dynamic Systems V3
I think I've found a bug: respawned stations no longer appear on the radar, even after I've been close to them. They reappeared on the map.
- Sun Jul 24, 2011 9:46 am
- Forum: Ideas & Suggestions
- Topic: Stopping mods from descending in chaos
- Replies: 15
- Views: 6638
Stopping mods from descending in chaos
If you have many mods installed, it can quickly become a management nightmare, as most mods use multiple files, with many different names, without any standardization. Even if we don't have any name collision, it is very hard to tell apart which files belong to which mod. If I have like 10 mods inst...
- Fri Jul 22, 2011 7:38 pm
- Forum: Beginner's Luck
- Topic: Few mor Q's
- Replies: 10
- Views: 6766
Re: Few mor Q's
Wow. I completed Heretic but all I found were the gems of despair and a few black halo gems.shanejfilomena wrote: psst: the actual names are :glowing ruby halo gem; golden halo gem; violet halo gem; silver halo gem; fading amber halo gem;
clear halo gem; deep blue halo gem; black halo gem.
- Thu Jul 21, 2011 5:44 pm
- Forum: Ideas & Suggestions
- Topic: Suggestions for new conducts
- Replies: 6
- Views: 3090
Re: Suggestions for new conducts
Wow, nice idea!alterecco wrote:Marksman - No omni use
This is an achievement, not a conduct. Conducts are what you start with, and can break them.alterecco wrote: Mining Tycoon - Mined all ore in all systems (or perhaps 90%) o.O
- Thu Jul 21, 2011 4:52 pm
- Forum: Ideas & Suggestions
- Topic: Suggestions for new conducts
- Replies: 6
- Views: 3090
Suggestions for new conducts
I copied these here by popular request> 1.- "Preferred renewable energy." (never refueled) 2.- "Never killed a human." (stations and neohumans also count. Robots, pteravores and aliens, or kills made by wingmen/autons don't. Not an easy thing to achieve, but as there are people who can beat a pacifi...
- Thu Jul 21, 2011 4:49 pm
- Forum: Ideas & Suggestions
- Topic: Improving replayability
- Replies: 12
- Views: 4967
Re: Improving replayability
3) I think adding some sort of character/ship building to the game would be a nice idea. Perhaps it should be something along the lines of a perk system. You could have a perk that made the armor repair barrels work slightly better, better fuel efficiency, better buy/sell prices, better dropped loo...
- Thu Jul 21, 2011 4:41 pm
- Forum: Ideas & Suggestions
- Topic: Improving replayability
- Replies: 12
- Views: 4967
Re: Improving replayability
"paying styles" ...... do-able. I think this is a good idea. Sorry for the typo. you can loose points with Domina as well, in case you did not know this. Wow, it never happened to me. how you explore the universe depends on what you find in it: did you know that you can get a class3deflector in Eri...
- Thu Jul 21, 2011 5:00 am
- Forum: Beginner's Luck
- Topic: Okay, I give. Help!
- Replies: 17
- Views: 8887
Re: Okay, I give. Help!
I stumbled upon the Huari missions by accident.
- Wed Jul 20, 2011 8:03 pm
- Forum: Ideas & Suggestions
- Topic: Improving replayability
- Replies: 12
- Views: 4967
Re: Improving replayability
6. More conducts. Much more conducts! :) - "Preferred renewable energy." (never refueled) - "Never killed a human." (stations and neohumans also count. Robots, pteravores and aliens, or kills made by wingmen/autons don't. Not an easy thing to achieve, but as there are people who can beat a pacifist ...
- Wed Jul 20, 2011 7:38 pm
- Forum: Commonwealth
- Topic: Transcendence Experience Test
- Replies: 69
- Views: 38010
Re: Transcendence Experience Test
1 C 2 usually D, but borders on B depending on loot and available money. For weapons it's C. 3 B 4 D, except when the circumstances forces me to do C 5 D, including some suicides to test something, and revert. Bonus: No, but working on it. (am a few systems after St.Katherine with an omni TEV9, so I...
- Wed Jul 20, 2011 7:12 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want in 1.07?
- Replies: 88
- Views: 36810
Re: What do YOU want in 1.07?
Why would mines install a miner's cargo hold or other mining equipment for you, just to have more competitors? The player should first do at least one mission for them.