Search found 926 matches

by ThePrivateer
Sat Mar 19, 2011 6:37 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 671
Views: 598723

Re: The Stars Beyond [TC/Xpack]

Wolfy wrote: BAD NEWS.

I forgot my harddrive. And I won't be getting it until the monday I get back. Which is not this upcoming monday :P

YOU LIED! :P


I was looking forward to trying this out..guess we'll have to wait a bit longer! :D
by ThePrivateer
Sat Mar 19, 2011 5:00 am
Forum: Ideas & Suggestions
Topic: In game music
Replies: 24
Views: 10091

Re: In game music

I am not asking for music to be included in the game, I am asking for the ability to play music while playing. If you're playing Transcendence you're running either Windows or Linux. If you're running a current version it's Windows or Linux via WINE. I suppose it may be possible to run WINE on OSX ...
by ThePrivateer
Sat Mar 19, 2011 2:00 am
Forum: Commonwealth
Topic: Nebula Beer
Replies: 31
Views: 12382

Re: Nebula Beer

I would assume its just a name, but I could imagine, since there are all kinds of formations in the universe that you could (theoretically) have alcohol from nebulai. And in that case, the tasted might be totally foreign and toxic This post reminds me of something I saw on the show "The Universe" (...
by ThePrivateer
Sat Mar 19, 2011 12:25 am
Forum: Beginner's Luck
Topic: Your favorite early high-level drops...
Replies: 59
Views: 32265

Re: Your favorite early high-level drops...

I found a Level V Particle Beam gun in about system 2 once. Netted me 4K when I sold it, which got me some sweet new gear. 8-)
by ThePrivateer
Sat Mar 19, 2011 12:24 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 723501

Re: Transcendence Picture thread

What's especially fun with those guns is to fire so the shots orbit a planet with the stargate next to it. Any ship that comes out get's a free ship-wide purging of all pests on board :D Ugh, you would do that. Though something like that might be fun in the Elysium system - a way to keep everyone o...
by ThePrivateer
Sat Mar 19, 2011 12:23 am
Forum: Beginner's Luck
Topic: I'm rookie in Transcendence
Replies: 7
Views: 4273

Re: I'm rookie in Transcendence

You will find that as you play transcence more you will figure out new ways to get though the game and find tings you have not found previously. It took me 3 game plays to find the agricultural stations. It took me several more before I got the hang o Korolv and other similar mission games. That is...
by ThePrivateer
Fri Mar 18, 2011 11:58 pm
Forum: Ideas & Suggestions
Topic: Korolov pirates?
Replies: 4
Views: 2523

Re: Korolov pirates?

I like choice "W", although I really hate having to kill Molotoks (for bounty hunters, they sure know how to run!). I think that Korolov ships to whoever and doesn't care what factions they are- they aren't aligned with the CW, they are just a business enterprise in the CW domain (although it would...
by ThePrivateer
Fri Mar 18, 2011 6:53 am
Forum: Shipyards
Topic: Switches, If's and Checking Values
Replies: 5
Views: 3076

Re: Switches, If's and Checking Values

Bobby wrote:That's because

Code: Select all

(geq (objGetData gPlayerShip "LincolnOutpostsDestroyed") 1)
is executed before

Code: Select all

(geq (objGetData gPlayerShip "LincolnOutpostsDestroyed") 2)
reverse the order, it will stop at the first condition or set of conditions that are satisfied.
Thanks! That works a charm! :D
by ThePrivateer
Fri Mar 18, 2011 6:49 am
Forum: Mod Announcements
Topic: [Mod]Hell's Trinity
Replies: 53
Views: 30925

Re: [Mod]Hell's Trinity

I like wingmen. You can use them as shields against scary Phobos :D But they do make the game seem more complete. If you haven't already got it working, feel free to use my code I have in the Network (systems.xml, the wingman is at the bottom, the code for pulling him in is just above that) Thanks!...
by ThePrivateer
Fri Mar 18, 2011 6:01 am
Forum: Shipyards
Topic: Switches, If's and Checking Values
Replies: 5
Views: 3076

Re: Switches, If's and Checking Values

Yeah, I need to get multiple things working and it's failing. (block Nil (switch (and (eq(objGetData gPlayerShip "LincolnOutpostsDestroyed") Nil)) (scrShowPane gScreen "NoGood") (geq (objGetData gPlayerShip "LincolnOutpostsDestroyed") 1) (scrShowPane gScreen "HelpLevel1") (geq (objGetData gPlayerShi...
by ThePrivateer
Fri Mar 18, 2011 5:59 am
Forum: Mod Announcements
Topic: [Mod]Hell's Trinity
Replies: 53
Views: 30925

Re: [Mod]Hell's Trinity

Drako Slyith wrote:Have you considered putting a wingman in? Perhaps once you complete x number of missions a rebel asks to come with you.
I have acutally, but at the time, the coding broke (around .8 it was) -- I will attempt to re-implement it again in this new addition.
by ThePrivateer
Fri Mar 18, 2011 5:54 am
Forum: Shipyards
Topic: More Scripting Help Please!
Replies: 13
Views: 5508

Re: More Scripting Help Please!

sdw195 wrote:
ThePrivateer wrote:Solved!

I'm an idiot. :roll: :roll:
your not an idiot..
your just mildly misinformed
thanks. :oops:

I just need to remember to look at all of George's code when trawling through the XML's... -_-
by ThePrivateer
Fri Mar 18, 2011 5:51 am
Forum: Mod Announcements
Topic: [Mod]Hell's Trinity
Replies: 53
Views: 30925

Re: [Mod]Hell's Trinity

Another update while I think of it -- thanks to the helpful guys at the shipyards, we now have a good, decent, Go to X and Kill Y styled mission, which for me was a hell of an effort. Now with that coding in place though, I can quickly and efficiently copy that and get more missions going...so, once...
by ThePrivateer
Fri Mar 18, 2011 5:44 am
Forum: Shipyards
Topic: More Scripting Help Please!
Replies: 13
Views: 5508

Re: More Scripting Help Please!

Solved! I'm an idiot. :roll: :roll: I forgot to have: <OnObjDestroyed> (switch (and (eq aObjDestroyed (objGetObjRefData gSource "target")) (eq (objGetData gSource "missionStatus") 'inprogress)) (block Nil (objSetData gSource "missionStatus" 'success) (typIncGlobalData &stLincolnShipyards; "missions...
by ThePrivateer
Fri Mar 18, 2011 5:32 am
Forum: Shipyards
Topic: More Scripting Help Please!
Replies: 13
Views: 5508

Re: More Scripting Help Please!

Another problem -- even when I do get sent to a real Ares Outpost, the game doesn't realise when it has been destroyed...it just keeps pointing to the outpost...

Can anyone see in the coding there why that wouldn't happen?