Search found 33 matches
- Tue Nov 27, 2007 3:42 am
- Forum: Shipyards
- Topic: Aurigan Mod - Version 1.0
- Replies: 2
- Views: 2502
Aurigan Mod - Version 1.0
VERY incomplete. Unzip the folder, and put all the files in your Transcendence directory. If you have modified your Transcendence.xml.. either look at what changes I made and try to incorporate your existing mods into my mod.. or just create a new Transcendence directory and put this in it. :P Since...
- Wed Oct 31, 2007 2:26 am
- Forum: Ideas & Suggestions
- Topic: Game Resources Help-
- Replies: 21
- Views: 11945
Protip: Don't delete Transcendence.tdb. Transcendence needs that for some reason, or it won't run. Uh.. wow. Just.. wow. That's.. a lot of work. I'll definitely have to take some time looking through it. And lol @ file buffet.. I'd like some soup with that, please.. Edit: Make some sort of debug shi...
- Wed Oct 31, 2007 1:18 am
- Forum: Ideas & Suggestions
- Topic: Game Resources Help-
- Replies: 21
- Views: 11945
- Wed Oct 31, 2007 12:25 am
- Forum: Ideas & Suggestions
- Topic: Game Resources Help-
- Replies: 21
- Views: 11945
- Tue Oct 30, 2007 11:15 pm
- Forum: Shipyards
- Topic: New mod - allows you to switch sovereigns
- Replies: 20
- Views: 10599
I think a timer could be implemented. I was recently taking a look through the Point Juno code, and we could use the same timing feature that makes the Ares Fleet attack after a cartain amount of time, except now it changes you back. Edit: I'm pretty sure you could put the code into a dockscreen som...
- Tue Oct 30, 2007 5:18 am
- Forum: Shipyards
- Topic: What can be done with cyber defense?
- Replies: 11
- Views: 6527
Then I should be able to create a playership with several virtual devices installed that took up weapon, device, and cargo space invisibly - which could later be removed mid to late game as a 'ship upgrade' to allow access to the extra slots/space, yes? That would be kinda cool- in place of upgradi...
- Tue Oct 30, 2007 1:20 am
- Forum: Shipyards
- Topic: Changing Playership Values
- Replies: 2
- Views: 2362
As far as I know, only the size of the cargo hold is upgradable.
You could make a cargo expansion with virtual="true" so it would look like the actual hold was upgraded, instead of aadding on an extension to the hold.
Code: Select all
<CargoHoldDevice
cargoSpace= "X"
/>
- Mon Oct 29, 2007 2:57 am
- Forum: Shipyards
- Topic: What can be done with cyber defense?
- Replies: 11
- Views: 6527
- Mon Oct 29, 2007 2:27 am
- Forum: Shipyards
- Topic: What can be done with cyber defense?
- Replies: 11
- Views: 6527
- Mon Oct 29, 2007 2:12 am
- Forum: Shipyards
- Topic: What can be done with cyber defense?
- Replies: 11
- Views: 6527
- Sat Oct 27, 2007 11:42 pm
- Forum: Ideas & Suggestions
- Topic: Game Resources Help-
- Replies: 21
- Views: 11945
- Sat Oct 27, 2007 2:06 am
- Forum: Shipyards
- Topic: ship request/ item list
- Replies: 17
- Views: 10172
- Fri Oct 26, 2007 11:11 pm
- Forum: Shipyards
- Topic: Modding help.
- Replies: 2
- Views: 2522
- Fri Oct 26, 2007 3:20 am
- Forum: Shipyards
- Topic: Modding help.
- Replies: 2
- Views: 2522
Modding help.
From my mod-in-progress: <!-- Sovereign: Collective --> <Sovereign UNID="&svCollective;" name="Collective" alignment="destructive chaos" > <Relationships> <Relationship sovereign="&svPlayer;" disposition="neutral"/> <Relationship sovereign="&svReplicator;" disposition="neutral"/> <Relationship sover...
- Fri Oct 26, 2007 2:37 am
- Forum: Shipyards
- Topic: Collection of modding questions and answers
- Replies: 21
- Views: 13349