Search found 461 matches

by Aeonic
Tue Dec 08, 2009 5:01 am
Forum: Ideas & Suggestions
Topic: Shields
Replies: 18
Views: 6887

Shields

In the RC versions, shields have been weakened so now armor is much more important, while shields are somewhat insignificant. I was thinking, instead of weakening shields so that armor is more important now, how about just changing their role a little but through absorbAdj. You don't have to decreas...
by Aeonic
Tue Dec 08, 2009 4:24 am
Forum: Shipyards
Topic: Me Bad At TransScript: OnDestroy
Replies: 10
Views: 3780

Well, given that they're about as valuable as a laser cannon and there are tons of them on top of the fact that Foomerian ship wrecks are already loaded, I found in my playing experience that the pulse cannons just feel like clutter. I mean, if you take down a Huntress you have a chance of finding u...
by Aeonic
Tue Dec 08, 2009 3:46 am
Forum: Commonwealth
Topic: Earth
Replies: 15
Views: 8529

Non-linear would be awesome. I was just wondering why you never encounter the Sol system in Transcendence, and where do they get all this Earth stuff when Earth, by the looks of it, must be on the other side of the quarantine zone?
by Aeonic
Tue Dec 08, 2009 3:22 am
Forum: Commonwealth
Topic: Earth
Replies: 15
Views: 8529

Earth

Whatever happened to earth? I see Earth Industries, but I see no Earth, and I haven't read anything about why its not in the game.
by Aeonic
Tue Dec 08, 2009 3:19 am
Forum: Shipyards
Topic: Me Bad At TransScript: OnDestroy
Replies: 10
Views: 3780

Bah, I can just make them virtual if I don't want them to appear in wreckage.
by Aeonic
Tue Dec 08, 2009 1:06 am
Forum: Ideas & Suggestions
Topic: What's Wrong With This Picture?
Replies: 11
Views: 5513

I'd also like to be able to instruct them to escort a target for escort missions (I wouldn't even need to be there for Korvlov missions, just send my small fleet of M1 and M1/i autons to do it for me!). Until you get banned from Korolov because your dumb autons blew up the freighter. :P I believe t...
by Aeonic
Tue Dec 08, 2009 1:00 am
Forum: Shipyards
Topic: Me Bad At TransScript: OnDestroy
Replies: 10
Views: 3780

Me Bad At TransScript: OnDestroy

Okay, so Atarlost left the Foomerians with some OnDestroy code that summons a Huntress when ships are destroyed based on some probabilities. His code looks like this: <Events> <OnDestroy> (FooShipDestroyed 3) </OnDestroy> </Events> Now I want to borrow a bit of code from the Sung dragon slaver which...
by Aeonic
Mon Dec 07, 2009 11:33 pm
Forum: Ideas & Suggestions
Topic: guide dang it
Replies: 40
Views: 19495

I still haven't figured out the fabricator, and I don't want to try, because at the moment I'm playing until I die and then starting a new game. Knowing from previous experience that fabricators will eat me, I've decided its best not to experiment. Kind of like experimenting with Russian roulette. N...
by Aeonic
Mon Dec 07, 2009 11:28 pm
Forum: Commonwealth
Topic: Heretic RC1 [spoily]
Replies: 57
Views: 28991

Here we are at Heretic again. My ship is equipped with a megadrive, a full set of regenerating worldship plate, and a heavily improved katana star cannon. I ran out of missiles long ago so I was not currently using a launcher. Having done this scenario before, I went ahead and trashed all the little...
by Aeonic
Mon Dec 07, 2009 6:33 pm
Forum: Mod Announcements
Topic: New Mod Released: Upgradeable Wingmen
Replies: 38
Views: 21427

Some time as in 200+ years. That's plenty of time to have lots and lots of veterans. Starton Eridani comments on people thinking that a fleet of Ares was coming their way in 2190, but they were mistaken. The current year is 2400+.
by Aeonic
Mon Dec 07, 2009 4:46 am
Forum: Ideas & Suggestions
Topic: The Problem With Weapon Ranges
Replies: 18
Views: 8923

This probably wouldn't be such an issue if there were ways to upgrade your scanner range.
by Aeonic
Sun Dec 06, 2009 9:05 pm
Forum: Ideas & Suggestions
Topic: RC3 Armor Balance
Replies: 34
Views: 14754

I just encountered that worldship scenario in my current game. I stumbled upon 3 worldship plates a little before Charon, and fortunately I just happened to be flying my custom Stalwart ship which has 3 broad armor segments up front and one narrow segment in back. So I purchased some heavy orthostee...
by Aeonic
Sun Dec 06, 2009 8:09 pm
Forum: Ideas & Suggestions
Topic: The Problem With Weapon Ranges
Replies: 18
Views: 8923

In other words, you damage a station, you pay for the damage or you're not welcome there. Sounds fine to me. Although personally I still would like to have weapon ranges in general shortened so they're at least somewhere within radar.
by Aeonic
Sun Dec 06, 2009 8:44 am
Forum: Ideas & Suggestions
Topic: The Problem With Weapon Ranges
Replies: 18
Views: 8923

The Problem With Weapon Ranges

Most of the weapons in this game are so darn long range that I keep shooting and blowing up friendly things that I can't even see on my radar. Then I go exploring and find friendly stations that are shooting at me. This is especially true with black market stations that are hypersensitive about bein...
by Aeonic
Sat Dec 05, 2009 10:24 pm
Forum: Ideas & Suggestions
Topic: Mining Changes
Replies: 91
Views: 35773

There are so many fun things you can do with shields, its a shame there aren't more varieties.