Search found 810 matches
- Thu Feb 24, 2011 10:12 am
- Forum: The Drawing Board
- Topic: The Syrtian War - Mod
- Replies: 67
- Views: 43974
The Syrtian War - Mod
THE SYRTIAN WAR 23rd Century: The Age of Apocalypse The Commonwealth grew and prospered throughout the 23rd century. Meanwhile, the Martian colonists who fled the genetic engineering ban formed the Syrtis Conclave—an almost utopian civilization with genetically engineered neo-humans living on the M...
- Wed Feb 23, 2011 3:11 am
- Forum: Community Discussions
- Topic: Welcome to Transcendence
- Replies: 13
- Views: 7617
Re: Welcome to Transcendence
Very nice ThePrivateer!
You should litter it with links to the wiki and the other game resources and this should be stickied or incorporated into the welcome message or something.
You should litter it with links to the wiki and the other game resources and this should be stickied or incorporated into the welcome message or something.
- Wed Feb 23, 2011 3:05 am
- Forum: Shipyards
- Topic: Mod Troubles - AutoRefuel?
- Replies: 27
- Views: 8474
Re: Mod Troubles - AutoRefuel?
I'm glad that worked.
Thanks for the kilo of gold, I'll wear it on a chain around my neck!
Thanks for the kilo of gold, I'll wear it on a chain around my neck!
- Wed Feb 23, 2011 2:58 am
- Forum: Shipyards
- Topic: Mod Troubles - AutoRefuel?
- Replies: 27
- Views: 8474
Re: Mod Troubles - AutoRefuel?
Can you try reinitializing the auto refuel data?
In the console type:
Then the changes should take over, if not, I'm afraid it's a new game.
In the console type:
Code: Select all
(objsetdata gplayership "fuelList" Nil)
- Wed Feb 23, 2011 2:46 am
- Forum: Shipyards
- Topic: Mod Troubles - AutoRefuel?
- Replies: 27
- Views: 8474
Re: Mod Troubles - AutoRefuel?
I updated Xelerus with a new version -> http://xelerus.de/index.php?s=mod&id=815
You should be able to exchange it with the current copy and continue your game.
Please let me know if you have any further problems with it.
You should be able to exchange it with the current copy and continue your game.
Please let me know if you have any further problems with it.
- Wed Feb 23, 2011 2:06 am
- Forum: Shipyards
- Topic: Mod Troubles - AutoRefuel?
- Replies: 27
- Views: 8474
Re: Mod Troubles - AutoRefuel?
Eewwww, I'll have a look and update auto-refuel.
I can fix your current game if you are able to do some very minor coding with the console. I can walk you through it nice and slow.
I can fix your current game if you are able to do some very minor coding with the console. I can walk you through it nice and slow.
- Mon Feb 21, 2011 3:03 pm
- Forum: Shipyards
- Topic: Problems with ship carrier mod
- Replies: 11
- Views: 4094
Re: Problems with ship carrier mod
You're best bet is to pm the mod author (styro) and ask for the mod to be updated/fixed or try to fix it yourself.
Visit the IRC channel to ask for help if you need it.
Visit the IRC channel to ask for help if you need it.
- Mon Feb 21, 2011 1:49 pm
- Forum: Community Discussions
- Topic: New Transcendence Mod of the Month Poll?
- Replies: 10
- Views: 5239
Re: New Transcendence Mod of the Month Poll?
Yay! I love google docs.
I'm all for that, let's start on poll on whether to poll for the polls to be on docs polls or forum polls.
POLL
I'm all for that, let's start on poll on whether to poll for the polls to be on docs polls or forum polls.
POLL
- Mon Feb 21, 2011 1:42 pm
- Forum: Shipyards
- Topic: Problems with ship carrier mod
- Replies: 11
- Views: 4094
Re: I need help
Can you post the part of your debug.txt that shows what mods you have installed? Even the unid of the extension would be helpful. It sounds like the carrier (player's ship) is trying to access the subordinate ships and when you move to a new system they no longer exist. It will require a rework of t...
- Mon Feb 21, 2011 1:36 pm
- Forum: Ideas & Suggestions
- Topic: [Suggestion...?]Logical Spawning of Items
- Replies: 23
- Views: 8524
Re: [Suggestion...?]Logical Spawning of Items
All of the loot tables are contained in Transcendence.xml and you can edit them to your heart's delight so that hyperion reactors and IFCs drop 50% of the time in &trStationSupplies; (which is called by many stations)... or make a custom table and apply it to whatever stations you want... or have a ...
- Mon Feb 21, 2011 1:26 pm
- Forum: Beginner's Luck
- Topic: What Mods do you use?
- Replies: 18
- Views: 8648
Re: What Mods do you use?
I use a different pack of mods every time I play, usually whatever is new and a couple of my own personal mods. I've always got GODmod and DSF (dependencies of many of my mods) and great for peeling back the veil to see what's going on in the mods I'm using/testing. Sometimes I play straight vanilla...
- Mon Feb 21, 2011 1:21 pm
- Forum: Beginner's Luck
- Topic: T-31 transports
- Replies: 13
- Views: 7266
Re: T-31 transports
Some are spawned by an outlaw encounter, marked with the Independent Trader sovereign. These are your green convoys. The enemy t31 convoys are spawned by the outlaw bases and marked as outlaw sovereign. Basically, the same setup but spawned from different stations and if a station creates a ship, it...
- Mon Feb 21, 2011 1:10 pm
- Forum: Commonwealth
- Topic: Behemoth cannon
- Replies: 8
- Views: 3463
Re: Behemoth cannon
It should use 2 device slots, like the centauri claw cannon and the gaian demolition cannon.
It's a weapon that was designed specifically for a larger ship (the BEHEMOTH) and obviously the stats warrant the change.
It's a weapon that was designed specifically for a larger ship (the BEHEMOTH) and obviously the stats warrant the change.
- Sun Feb 20, 2011 12:55 pm
- Forum: Shipyards
- Topic: MOD problem
- Replies: 17
- Views: 7571
Re: MOD problem
BINGO Both those mods use the same unids to define the ship image and the ship types in each mod. a quick fix would be to add an ENTITY to define the images separately <!ENTITY scLightningSphere "0xD1024101"> ... <Image UNID="&scLightningSphere;" bitmap="LSBP.jpg" bitmask="LSBM.bmp" backColor="0x000...
- Sun Feb 20, 2011 12:40 pm
- Forum: Beginner's Luck
- Topic: The Starting Ships
- Replies: 11
- Views: 32738
Re: The Starting Ships
I would assume the Wolfen's hull is more dense and packed with military comm and assorted hardware where as the yacht is ultra light weight hull with ornate (maybe even wood?!) interior and decadent opulence. Wolfen = F-35 raptor Saphire = Learjet Freighter = C-17 Globemaster That's how I think of t...