Search found 505 matches
- Wed Jan 13, 2010 4:55 pm
- Forum: Ideas & Suggestions
- Topic: Weapon ranges
- Replies: 15
- Views: 6559
1.While I agree with atarlost on the kinetic vs laser issue about how it should be, wouldn't changing that would mean you'd have to rebalance the whole thing? I mean, right now lasers fire faster, do lesser dps and slightly longer ranged while kinetics fire slower do more dps and are shorter ranged...
- Sun Jan 03, 2010 11:44 pm
- Forum: Ideas & Suggestions
- Topic: Black market container bug
- Replies: 3
- Views: 2484
Black market container bug
Found a small bug in the black market mission where you take the sealed box to St K's:
If you manage to misplace your smuggler's hold and get arrested; after the trial and fine, you immediately get arrested again. (and again, and again until you run out of money or get jailed)
If you manage to misplace your smuggler's hold and get arrested; after the trial and fine, you immediately get arrested again. (and again, and again until you run out of money or get jailed)
- Tue Dec 15, 2009 6:21 pm
- Forum: Commonwealth
- Topic: Lasers vs Kinetics
- Replies: 33
- Views: 17846
I use kinetic pretty much exclusively over laser weapons - other than a fast fire, perhaps, none of the fixed laser weapons below x-ray are really worth buying to me. (obviously I'll use anything I find if it's better than my current) First off, all the standard kinetics have a range comparable to t...
- Mon Dec 14, 2009 11:42 pm
- Forum: Beginner's Luck
- Topic: About Arco...
- Replies: 12
- Views: 7851
- Sun Dec 06, 2009 7:27 pm
- Forum: Ideas & Suggestions
- Topic: The Problem With Weapon Ranges
- Replies: 18
- Views: 8911
If you find this happening a little too much for your taste, there are several weapons designed for short range combat you can use around stations (I admit, there could certainly stand to be more). However, there is a way this kind of situation can be avoided without any mucking about with weapon ra...
- Wed Nov 25, 2009 1:07 am
- Forum: Ideas & Suggestions
- Topic: Mining Changes
- Replies: 91
- Views: 35758
Note: Some of the references to 'combat' in this reply refer to busting the randomly generated stations for loot, not fighting random spawns, or any missions or plot elements, optional or otherwise (i.e. the arena, korolev, the proposed fighting of claim jumpers, etc etc). A. Mining cannot be more v...
- Wed Nov 18, 2009 11:21 pm
- Forum: Closed bug reports
- Topic: Special failings of the combat AI
- Replies: 39
- Views: 18278
It makes no sense at all for the major powers to have small numbers of ships. They're already on the small side in many cases. It makes no sense that one ship with gear that for the most part anyone can buy can destroy them all. You said yourself that gameplay trumps realism, unless you meant that ...
- Wed Nov 18, 2009 7:54 am
- Forum: Closed bug reports
- Topic: Special failings of the combat AI
- Replies: 39
- Views: 18278
#1 requires the AI actively avoid the line of fire. If accomplished this will make the AI actually more capable than the player. They already outnumber you. They outnumber you because they are so incapable. Of course there needs to be more than one enemy ship, and many enemies are 'swarmers' by nat...
- Fri Nov 13, 2009 9:39 pm
- Forum: Shipyards
- Topic: Mining Tools
- Replies: 44
- Views: 18226
A few scattered ideas on mining: 1. There is much mentioned in game about the outlaw miners, how they are illegally staking claims to asteroids. However the player can simply waltz up to any ol rock and blast off some chunks of it. Perhaps this is because the player is only skimming ore off the surf...
- Wed Nov 11, 2009 11:29 pm
- Forum: Announcements
- Topic: RC2
- Replies: 64
- Views: 42304
particle beam weapon, class V deflector +50%, a NAMI missile launcher with lots of ammo of every sort, and a full set of light blast plate. I consider this loadout, as well as Darth Saber's initial one, for Charon, to be "armed to the teeth". (although I don't farm systems and finish every mission ...
- Thu Jun 25, 2009 3:07 am
- Forum: Commonwealth
- Topic: Qianlong Archcannon not a viable endgame weapon?
- Replies: 11
- Views: 6465
- Wed Mar 25, 2009 4:32 pm
- Forum: Shipyards
- Topic: Help with GIMP
- Replies: 19
- Views: 11043
replace textures with a black one. Change background color to white. Render frames Make the frame images negative Voila', perfect masks. For an more easily reversible method, I generally leave the textures and remove all the lights instead, depending on how many textures/lights there are (but light...
- Fri Mar 13, 2009 5:41 am
- Forum: Modding Reference
- Topic: ship modeling for everyone
- Replies: 30
- Views: 17799
Er that would be the 'mesh' menu, I guess, a menu being a part of a toolbar. It's only visible in edit mode - that spot is occupied by the 'object' menu in object mode (however you can still mirror things from either menu)
http://img23.imageshack.us/img23/2613/blenderu.jpg
http://img23.imageshack.us/img23/2613/blenderu.jpg
- Thu Mar 12, 2009 5:04 am
- Forum: Modding Reference
- Topic: ship modeling for everyone
- Replies: 30
- Views: 17799
- Mon Feb 16, 2009 6:36 pm
- Forum: Commonwealth
- Topic: Facts and Puzzling Thungs About...
- Replies: 7
- Views: 6214
Posted by George in the UTF (Official Information subforum - I wonder if an equivalent forum or at least thread would hurt here - at the very least we could dump all the existing info in a thread and get it stickied perhaps? What do you think? ) Charon Pirates [augmented humans]: A loosely organized...