Dwarg defense on a freighter? Carry a titanium barricade or two. Use it at the first sign of trouble and take shelter till the cyanadocists run out.
Actually, you can use pretty much anything for cover- dump some cargo if necessary. The cyanadocists do no 'real' damage, so the cargo will be fine.
Search found 58 matches
- Sun Apr 13, 2008 5:39 am
- Forum: Closed bug reports
- Topic: AI bunching up
- Replies: 10
- Views: 6459
- Sat Dec 08, 2007 5:11 am
- Forum: Commonwealth
- Topic: Solar System?
- Replies: 24
- Views: 13633
lol, visit mother earth- but be sure to bring your hazmat suit! I suspect folks in this thread are considerably overstating the level of destruction in the Sol system. I would consider the place was pretty trashed, but not unrecoverably so. My interpretation of the current situation is that its mor...
- Sat Dec 08, 2007 4:49 am
- Forum: Modding Reference
- Topic: function list
- Replies: 349
- Views: 138771
If you want a list of all the built in functions, start from
http://www.neurohack.com/transcendence/ ... .php?t=872
and go
(help 'a)
(help 'b)
etc etc
http://www.neurohack.com/transcendence/ ... .php?t=872
and go
(help 'a)
(help 'b)
etc etc
- Sun Nov 18, 2007 8:36 am
- Forum: Closed bug reports
- Topic: Glitch in exploding stations mod
- Replies: 4
- Views: 3260
Glitch in exploding stations mod
Ive been playing the exploding stations mod for a while, and for the first time in several games have decided to go through the fleet missions (these days I tend to skip about the last third of the game coz I can beat up an Iocrym with civilian grade weapons if I need to...) Anyhow, I think it was a...
- Sun Oct 21, 2007 3:50 am
- Forum: Closed bug reports
- Topic: Luminous drones defenseless against particle weapons?
- Replies: 14
- Views: 8446
Re: Luminous drones defenseless against particle weapons?
Yep, Luminous drones are the only enemies (except the commandship of course) you cannnot defeat only with omni-ion or IM90. You just havent enhanced your IM90 enough 8-) But when I use the omni-TeV9 I think they are very rarely getting generated with the particle shields. Instead, they appear to ha...
- Sat Oct 20, 2007 4:24 am
- Forum: Shipyards
- Topic: Upper limit to Topology Nodes?
- Replies: 2
- Views: 2487
Re: Upper limit to Topology Nodes?
And also- what's the 'variant' description in the system tag actually doing? Are there more than just the 'commonwealth' and 'ungoverned' variants to make use of in some manner? When the system is being generated, the way it assigns random stations can be changed depending on the variant. At the mo...
- Mon Oct 08, 2007 11:56 am
- Forum: Shipyards
- Topic: Very Simple Mod Request
- Replies: 13
- Views: 7173
Hmm. The tool I was using cant do 'alt'. You could remap '/' by replacing the brake code with
(Or you could have it do both...)
Code: Select all
HotKeySet("/","Shoot")
Func Shoot()
While _IsPressed("BF")
Send("{SPACE down}")
Sleep ( 50 )
Wend
Send("{SPACE up}")
EndFunc
- Mon Oct 08, 2007 3:15 am
- Forum: Shipyards
- Topic: Very Simple Mod Request
- Replies: 13
- Views: 7173
Look at the mod "Where's the brake". The problem with the down arrow is that simple "remap the keys" apps remap the keys all the time (ie including when you are trying to use them in menus...) Which is why the mod uses something nearby but otherwise unused. The mod for '/' or 'alt' would be pretty ...
- Sun Oct 07, 2007 2:11 am
- Forum: Shipyards
- Topic: Ferian Warship Facings
- Replies: 11
- Views: 6754
The ship would turn smoothly, but the lighting would look choppy. Its not like the lighting gets any more choppy than it starts off, it just means that it doesnt get better with everything else... Test example from way back before we could actually implement any of this stuff: http://members.westne...
- Wed Sep 26, 2007 3:09 pm
- Forum: Ideas & Suggestions
- Topic: Possible ideas for the future?
- Replies: 19
- Views: 10832
#6 Custom Map Points This one's really easy to do with mods; it's just a combination of the auton code with some stuff from nav beacons...and I bet it wouldn't be that hard to make it retrievable either. I'd love to see little 1-kilo signal beacons that were dirt cheap and available everywhere. Wel...
- Wed Sep 26, 2007 10:24 am
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 401168
I have tried to stick to the D + Forum ID in Hex convention from here: http://z8.invisionfree.com/Transcendence_Forum/index.php?showtopic=569 making me 0xd52b, but I have screwed up at least once forgetting to update the UNID while modifying a file... ... delay while kaypy digs through xelerus ... A...
- Tue Sep 25, 2007 1:56 pm
- Forum: Closed bug reports
- Topic: 0.98c bugs
- Replies: 5
- Views: 3866
0.98c bugs
OK, time to start a thread for bugs in the new version. 8-) First up: Decontamination at the tinkers: The text for a partial antiradiation upgrade probably ought to read "I tried to make your ship immune to radiation, but it didn't fully work. You must have some other coatings on your armor.". Also,...
- Sun Sep 23, 2007 12:30 am
- Forum: Announcements
- Topic: 0.98c
- Replies: 37
- Views: 22259
It has just occured to me that the forums dont have a link to the main Transcendence website (as a direct result of reading this thread- "Ooh! Gotta go download! Wait! Theres no link back! NOOOOOOOOOO!") Alright, Ive got it bookmarked, so theres no need for the hysterics, but it seems odd not to lin...
- Sun Sep 23, 2007 12:23 am
- Forum: Shipyards
- Topic: Fleets mod up on Xelarus.
- Replies: 26
- Views: 12062