neurohack

2012

4 January 2013

2012

I started Kronosaur Productions approximately 5,840 waking hours ago and I'd like to recount what I've been doing in all that time. 2012 was a year of investment: I invested time, energy, and money into three projects that will (if they pay off) end up being the foundation of the company.

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Transcendence 1.1

17 December 2012

Transcendence 1.1

I am happy to direct you all to the download button for Transcendence 1.1, the latest stable release of our favorite Nethack-meets-Star-Control-space-RPG.

I've spend the time since 1.0 working on two main things in Transcendence: First, I've made dozens of major improvements to the modding system (more on that later), and second, I've developed and deployed the Multiverse, an online system for players to share game epitaphs and rank themselves by high score.

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Adventures in the Transcendence Universe

27 January 2012

Abbasid Outpost

Constraints set you free. Creating a mod for Transcendence is not easy: there are bugs, quirks, and limitations in the modding system, of course, but probably the biggest difficulty is coming up with ideas to implement. The core engine allows you to create your own universe, with its own characters, sovereign, worlds, and starships. But who has time to invent all that?

In this article I want to talk about adventures that you can create in the canonical Transcendence universe. Most of the ideas here use existing sovereigns and settings, and all are compatible with Domina & Oracus. By using the existing assets of the core universe you are free to spend your creating energy to invent engaging storylines and compelling characters. Constraints set you free.

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The Future of Anacreon

20 January 2012

I admit it. Anacreon hasn't gotten much love from me lately. With most of my free-time devoted to Transcendence, I've let Anacreon stagnate—the last release was almost seven years ago. But now that my full-time job is creating games, I have no excuse for not re-invigorating my oldest game.

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